Graydle Impact
Spell Continuous

Graydle Impact

  • Archetype:
  • Graydle

  • View:
  • 3236




You can target 1 other "Graydle" card you control and 1 card your opponent controls; destroy them. During your End Phase: You can add 1 "Graydle" card from your Deck to your hand. You can only use 1 "Graydle Impact" effect per turn, and only once that turn.




 
 
AI Power Analysis
Removal / NegationConfidence: Medium
62± 6/ 100
Power Score
Intrinsic 62
Deck 62

Graydle Impact — Power Evaluation

Final Score: 62 ± 6 · Confidence: Medium

  • Intrinsic: 61.7 · Deck: 62.2 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Searcher/Tutor

Why it scores here

Graydle Impact converts a Graydle you already control into a one-for-one destruction of any opponent card, and it adds one Graydle from the Deck to hand each End Phase while it stays on the field, so its value is steady card flow rather than a single big play. Its score comes from accessibility and resource generation: it is in all 70 sampled decks at an average of 2.56 copies. High-impact boards and ATK values earned no points, and no combo evidence was supplied, so combo conversion is scored low and kept at a moderate level.

Axis scores

Axis Score Evidence
Accessibility 68 It is run in all 70 sampled decks at an average of 2.56 copies, and the card text reaches a Graydle through its End Phase search (observed, verified).
Combo & Conversion 45 No recorded boards exist (appearances 0), so the card builds little on its own and conversion relies on text-only inference (inferred).
Resource Economy 72 The End Phase search gives roughly +1 card each turn while it stays face-up, and the destroy effect is a one-for-one trade (verified, inferred).
Effect & Interaction 60 It destroys one opponent card on demand, but it needs a Graydle you control as the target, so it is conditional (verified).
Material Utility 10 It is a Spell and cannot be material; its only body interaction is the Graydle it targets (verified).
Resilience & Flexibility 60 As a Continuous Spell it persists across turns but can be removed by opponent backrow or destruction effects (inferred).
Deck-Building Efficiency 70 It runs at 3 copies in 41 of 70 decks with no garnet cost, but its destroy effect is restricted to a Graydle you control (observed, verified).

Calculation

Weight profile: 0.7 Removal/Negation + 0.3 Searcher/Tutor. Intrinsic ≈ 61.7, Deck ≈ 62.2, Meta = provisional. Modifiers: Self-dependent restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Free-to-activate, one-for-one destruction of any opponent card
  • Recurring End Phase Graydle search while on the field
  • Broad archetype spread: 19 distinct archetypes in the sample
  • Run at 3 copies in most decks with no garnet cost

Weaknesses

  • Destroy effect needs a Graydle you control as its target
  • Once-per-turn limit shared across both effects, as the text states
  • Combo evidence is absent, so conversion is unmeasured
  • Concentrated in the Graydle archetype (44.3% of sampled decks)

Counters / choke points

  • Opponent backrow or card-destruction effects that remove a face-up Continuous Spell (inferred)

Best use

Removal plus a repeatable End Phase Graydle search. Decks: Graydle (archetype 925), Graydle (archetype 1326). Suggested copies: 3.

Evidence & gaps

  • Verified: Card text: destroy 1 other Graydle you control with 1 opponent card; End Phase search of 1 Graydle; once-per-turn limit for the Graydle Impact effects; All 70 sampled decks run it at 2.56 average copies (distribution 1:2, 2:27, 3:41)
  • Observed: Present in 70/70 decks across 19 archetypes; Strongest partner ties: Graydle Eagle, Graydle Alligator, Graydle Cobra; Gameplay split 80% type 7, 20% type 4
  • Inferred: The End Phase search gives repeatable card flow while the Continuous Spell stays on the field; The destroy effect is a one-for-one trade that needs a Graydle target; Once-per-turn limit is read as shared across both effects, following the text
  • Data gaps: no combos supplied, so combo conversion is text-only inference no banlist token, so 3 copies is assumed as the legal maximum no usage statistics (StatisticsCard), so archetype inclusion % comes only from the deck sample no rulings or timing notes on whether the shared once-per-turn limit applies per effect or across both











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